Rainbow Six Siege: Operation Para Bellum - Maestro

Ubisoft, 2018

One of my favorite R6 Character! I mainly work on his face texture & shading along with his cloth and gears. We've received a great model with the game texture as a base to work on from the R6 Production Team, from that I added more resolution and layer, new UVs and rework the utilities maps like Specular Roughness etc... using mari and adding on top of that the xyz's pore details. Same for his outfit, I used the game texture as a base and I added more resolution and fine details on top of that. Huge credit to the R6 team who did an amazing job at the start. I also worked on the environement texture & lookdev.
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