I've got the chance to work on clash's texture & shading.
We've received a great model with the game texture as a base to work on from the R6 Production Team, from that I added more resolution, new UVs and rework the utilities maps like Specular Roughness etc... using mari and adding on top of that the xyz's pore details.
Huge credit to the R6 team who did an amazing job at the start.
I also worked on the shield and environnent texture & lookdev.
Hope you like it !
Scroll down for the youtube video.