Arya Sadat-Sowti

Started as an anatomy study from a simple sphere, I end-up creating this character using zbrush for sculpting and polypainting, Maya & Vray for Rendering and Nuke & Photoshop for final composition

Softwares used


Creating the body from a sphere using dynamesh Retopology using Zremesher Posing in zBrush and refining the body Polypainting in zBrush Studio Lighting Set-up in Maya and recreating and tweaking the beauty in Nuke

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